Amount=%{AllocationAmount}; Kind=%{AllocationKind}; ClrInstanceID=%{ClrInstanceID};Amount64=%{AllocationAmount64}; TypeID=%{TypeID}; TypeName=%{TypeName}; HeapIndex=%{HeapIndex}; Address=%{Address}
# | Name | In Type |
Out Type |
---|---|---|---|
1 | AllocationAmount | win:UInt32 | win:HexInt32 |
2 | AllocationKind | win:UInt32 | xs:unsignedInt |
3 | ClrInstanceID | win:UInt16 | xs:unsignedShort |
4 | AllocationAmount64 | win:UInt64 | win:HexInt64 |
5 | TypeID | win:Pointer | win:HexInt64 |
6 | TypeName | win:UnicodeString | xs:string |
7 | HeapIndex | win:UInt32 | xs:unsignedInt |
8 | Address | win:Pointer | win:HexInt64 |
Version: 3
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